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Scooby Doo! First Frights
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Overview
Video games are fast becoming cinematic experiences on par with feature films.
The massive growth in video game entertainment has seen an increased demand for high quality character animation comparable to feature film standards. The PRA can ensure that the quality of animation in your game holds up to ever expanding expectations of next-generation consoles.
We have provided these services to some of Australia’s largest games developers, including Krome Studios and Blue Tongue Entertainment, which is owned by major international games giant, THQ. Our work has appeared on four titles for Playstation 2, Playstation 3, Xbox 360, Nintendo Wii and PSP since early 2006.
Our work to date has included over 20 minutes of in-game cinematics and attract loops for Xbox 360, Nintendo Wii, and PSP including the pre-production stages of storyboarding and animatic editing.
We have also produced roughly 260 animations for use ‘in-game’ for over 22 unique characters. This includes player, enemy and background characters ranging from laugh-out-loud cartoon animals to screen-filling, bone-crushing monsters.
de Blob
Scooby Doo! First Frights
Overview
de Blob
Scooby Doo! First Frights